Social Design

Design for Real People

Design for People

YOUR FIRST FOUR-SESSION UNIT

How might we make borrowing materials easier?

Children begin with a real inconvenience, interview users, make trade-offs together, and let real people test the solution.

Ages
8–11
Format
4 sessions · Project-based
Outcome
Service prototype
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Design for Real People illustrationASK · TEST · EXPLAIN

NOT JUST THE ANSWER

What will children take with them?

?

Understand others

Listen to users before rushing to an answer.

↻

Negotiate trade-offs

Choose priorities together across different needs.

✓

Validate in real life

Let people try the idea and use feedback to judge whether it works.

ONE QUESTION · FOUR STEPS

One question, four deeper steps

Every session leaves visible progress and opens a new question for the next attempt.

SESSION 101

Listen first

Observe the borrowing process and run short interviews.

SESSION 202

Choose a solution together

Organize needs and compare possible approaches.

SESSION 303

Let real people try it

Prototype signs, a process, or storage.

SESSION 404

Check whether change helped

Gather feedback, revise, and explain the final choice.

MAKE
SOMETHING
REAL.

THE FINAL PROJECT

A borrowing-service prototype tested by real users

Children deliver a flow, visual signs, or storage concept and use feedback to explain what problem it solves.


Materials we’ll use

Sticky notes, interview cards, cardboard, labels, markers, feedback form

READY FOR THE FIRST TRY?

Turn curiosity into a real first attempt.

Book an experience ↗